Bunnies can't write blogs, but they sure as hell can try.

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Art blog.

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(Source: jadeshauni)

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Infected Mushroom - Muse Breaks

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Röyksopp – You Don’t Have A Clue

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So, I was reading through my comments the other day when I came across one that really disturbed me…This girl is really pretty. NO HOMO. I know what you’re thinking “It’s 2012 who still says that”. I thought the same thing too. But for those of you who don’t know. No Homo is a qualifier that is used to assure your present company that you are not in fact a homosexual. Because this phrase makes my skin crawl. I decided to make up a few qualifiers of my own and with your help I hope that I can make these really popular in 2012. - Chescaleigh

(Source: husssel)

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[Flash 9 is required to listen to audio.]
Calamity by Michael Guy Bowman — 81 plays

the-crimson-ochinchin:

Calamity Homestuck Vol. 8

(Source: boohbahstuck)

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lucas-mcgrumpington:

eyecager:

Probably going to upset some folks but, pros and beginners alike do this. To help clarify, set on the left is correctly in perspective and the set on the right isn’t.
The right example is usually people try to align front facing foot with the foot turned to the side. But it doesn’t work that way with that perspective angle. So in the end it looks flat because there is no depth to the foot.
And I had that problem myself in the past, when I got my portfolio  reviews at Comicon it was pointed out to me as a huge flaw in my work. I  got this- ” I can’t take you seriously with the way your feet look. It  looks like this character is going to topple over any minute from your  misplaced feet. If you want a strong character you have to have a strong  stance and that’s all in the feet” the person who reviewed me and told me this was Derek Monster. So I did a bunch of studies of feet/legs in perspective to the typical stances you find in concept art to better myself. And it’s not even a thing about anatomy it’s just about -basic  perspective-, the most basic of foundations. The first thing you should  honestly study, I’m finding out from re-grinding my basic levels. Doing  those perspective studies helped me WAY more right now then anything  else because I can put things in better depth.

aaaa really helpfulllllll

lucas-mcgrumpington:

eyecager:

Probably going to upset some folks but, pros and beginners alike do this. To help clarify, set on the left is correctly in perspective and the set on the right isn’t.

The right example is usually people try to align front facing foot with the foot turned to the side. But it doesn’t work that way with that perspective angle. So in the end it looks flat because there is no depth to the foot.

And I had that problem myself in the past, when I got my portfolio reviews at Comicon it was pointed out to me as a huge flaw in my work. I got this- ” I can’t take you seriously with the way your feet look. It looks like this character is going to topple over any minute from your misplaced feet. If you want a strong character you have to have a strong stance and that’s all in the feet” the person who reviewed me and told me this was Derek Monster.

So I did a bunch of studies of feet/legs in perspective to the typical stances you find in concept art to better myself.

And it’s not even a thing about anatomy it’s just about -basic perspective-, the most basic of foundations. The first thing you should honestly study, I’m finding out from re-grinding my basic levels. Doing those perspective studies helped me WAY more right now then anything else because I can put things in better depth.

aaaa really helpfulllllll